Template:Zh ManagedKits Description Config: Difference between revisions
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|class="zhproperty"| locked_time:||class="zhdescription"|Time in seconds, while this kit will be unavailable for use by player again | |class="zhproperty"| locked_time:||class="zhdescription"|Time in seconds, while this kit will be unavailable for use by player again | ||
|- | |- | ||
|class="zhproperty"| hidden:||class="zhdescription"|Hidden for player or not | |class="zhproperty"| hidden:||class="zhdescription"|Hidden for player or not. This property will be used in future development, and, for example, active kit can be hidden by setting this property. Default kit by default is hidden, user can't access to it. | ||
0 - enabled | 0 - enabled | ||
Revision as of 22:09, 11 May 2016
Plugin configuration
There are two files to configure plugin
config.yml
This file you can change to set common plugin properties.
economy_enabled | Support Economy API
0 - disabled 1 - enabled |
default_kit_enabled | Give default kit to new players
0 - disabled 1 - enabled |
sign_enabled | Enable feature to use signs for kits
0 - disabled 1 - enabled |
kits.yml
In this file you can define your kits.
Lets to check this kit
Simple: name: "Simple" description: "kit with simple items" price: 0 status: 1 locked_time: 7200 hidden: 0 items: "298": 1 "299": 1 "300": 1 "301": 1 "273": 1 "274": 1 "275": 1 "276": 1
Simple: | Kit name (KitName), it used for kit list and access to kit definition
This kit has name Simple |
name: | Kit name property, currently not in use, but reserved. Use the same name as KitName |
description: | Kit description |
price: | Kit price, set zero if it's free kit
If you specify price more that zero and disable Economy API - that kit will be disabled If you set negative price when enabled Economy API - that kit will be disabled |
status: | Kit initial status
0 - enabled 1 - disabled |
locked_time: | Time in seconds, while this kit will be unavailable for use by player again |
hidden: | Hidden for player or not. This property will be used in future development, and, for example, active kit can be hidden by setting this property. Default kit by default is hidden, user can't access to it.
0 - enabled 1 - hidden |
items: | Main parent node to define item list in kit
If this property will be not specified, or the details items will not entered, this kit will be disabled automatically |
"298": 1 | Item with ID = 298, and quantity = 1
In this case player will get 1 item with ID 298 |
"299": 1 | Item with ID = 299, and quantity = 1
The others the same |